CONTENT: Synthesizing Mythology into a Unique Game Concept
When using a relatively unknown source of inspiration, how does one ensure that the content still resonates with the target audience?Child of Light (Ubisoft Montreal, 2014) is a 2-dimensional, role-playing platforming game available across platforms. The content is inspired by fairy tales and the art style is inspired by artists from the Golden Age of Illustration in Europe, such as Arthur Rackham.
The developers of Child of Light do not specify whether the narrative content is inspired by fairy tales of a specific location. The Golden Age aesthetic makes it appear to be based mainly upon classical European fairy tales. However, on analysis the field of inspiration appears to be much wider.
Óengus is one of the characters that the protagonist, Aurora meets during her adventure. The name Óengus is taken from the Celtic God of Love. However, the design of the character resembles a mythical character of Japanese origin.
A possible influence for Óengus (Meirinho, 2014) could have been the Namahage, an example of which can be seen in Yuko's illustration (2009). Another similarity can be seen between Óengus (Meirinho, 2014) and San from Princess Mononoke (Miyazaki, 1997).
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